function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(27)
	Spawn_0:SetPosY(1.2)
	Spawn_0:SetPosZ(33)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(33)
	Spawn_1:SetPosY(1)
	Spawn_1:SetPosZ(22)
	Spawn_1:SetName("Spawn-Lower")
	environment:AddSpawn(Spawn_1)

	Actor_15 = ActorObjectInfo(15)
	Actor_15:SetRenderType(1)
	Actor_15.HitPowerOnTouch = -1
	Actor_15.ExcludeFromNavMesh = false
	Actor_15.DisplayDesc.ModelId = 0
	Actor_15.DisplayDesc.ModelName = "Worlds/Colozen/Grids/SSastaroth/Boat1-RoomS1.osgb"
	Actor_15.DisplayDesc.Outfit = ""
	Actor_15.DisplayDesc.Weapon = ""
	Actor_15.DisplayDesc.Mode = ""
	Actor_15.DisplayDesc.UseLight = true
	Actor_15.DisplayDesc.CastShadow = true
	Actor_15.DisplayDesc.ColorR = 1
	Actor_15.DisplayDesc.ColorG = 1
	Actor_15.DisplayDesc.ColorB = 1
	Actor_15.DisplayDesc.ColorA = 1
	Actor_15.DisplayDesc.TransX = 0
	Actor_15.DisplayDesc.TransY = 0
	Actor_15.DisplayDesc.TransZ = 0
	Actor_15.DisplayDesc.ScaleX = 1
	Actor_15.DisplayDesc.ScaleY = 1
	Actor_15.DisplayDesc.ScaleZ = 1
	Actor_15.DisplayDesc.RotX = 0
	Actor_15.DisplayDesc.RotY = 0
	Actor_15.DisplayDesc.RotZ = 0
	Actor_15:SetModelState(2)
	Actor_15.DisplayDesc.UseBillboard = false
	Actor_15.PhysicDesc.Pos.X = 0
	Actor_15.PhysicDesc.Pos.Y = 0
	Actor_15.PhysicDesc.Pos.Z = 0
	Actor_15.PhysicDesc.Pos.Rotation = 0
	Actor_15.PhysicDesc.Density = 1
	Actor_15.PhysicDesc.Collidable = true
	Actor_15.PhysicDesc.SizeX = 1
	Actor_15.PhysicDesc.SizeY = 1
	Actor_15.PhysicDesc.SizeZ = 1
	Actor_15.PhysicDesc.AllowFreeMove = true
	Actor_15.PhysicDesc.Filename = "Worlds/Colozen/Grids/SSastaroth/Boat1-RoomS1.phy"
	Actor_15:SetPhysicalActorType(1)
	Actor_15:SetPhysicalShape(5)
	Actor_15.ExtraInfo.Name = ""
	Actor_15.ExtraInfo.NameColorR = 1
	Actor_15.ExtraInfo.NameColorG = 1
	Actor_15.ExtraInfo.NameColorB = 1
	Actor_15.ExtraInfo.Display = false
	Actor_15.LifeInfo.Display = false
	Actor_15H = ActorHandler(Actor_15)
	environment:AddActorObject(Actor_15H)

	Trigger_1_info = TriggerInfo(1, "Exit-LowerDeck", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 2, 8, 1, true)
	Trigger_1:SetPosition(33, 1, 20.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("SSAstaroth-LowerDeck")
	Trigger_1_act1:SetSpawning(4)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

end
